One Screen For Worlds

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Description

Help:

  • W - Jump
  • A - Left
  • D - Right
  • R - Restart
  • N - Next level
  • Reach each new door to advance in level.

    Collect gems on the way.

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    About:

    This game was made by Danidre14 in 48 hours, for the Ludum Dare Jam with the theme: Entire Game On One Screen (I started this one day late).

    This fast-paced, puzzle solving, path guessing, nerve wrecking sequence game is enough to let you raise of your seat, in both excitement, and rage!

    Take your step into these despicable levels, not knowing of when nature would ambush you, or when you'd ambush it. Staying in time with the sequence will prevent you from ending up in a lot of bugs or restarting, but some may want to use that to their advantage.

    Test your patience and skill, by collecting as much gems as possible per level.

    Note: All levels are beat-able.

    Music:

  • Main Menu Music: Chipzel - We Knew
  • Level 1 Music: Chipzel - Hello Earth
  • Level 2 Music: Chipzel - Focus
  • Level 3 Music: Chipzel - Can't Stop Us
  • Level 4 Music: Chipzel - Her Heart
  • Level 5 Music: Chipzel - To the Sky
  • Game Beat Music: Raiden III - Passing Pleasures
  • Credits:

  • Artwork - Danidre14
  • Animations - Danidre14
  • Programming - Danidre14
  • Sound Effects - Danidre14
  • Updates:

    Added Easy, Normal, and Hard difficulties.

    Fixed the glitch where you could not pass level 4, which was due to a collision error, where I tried to make the character glitch through the wall, if he stayed in that on spot for too long! : :]

    Fixed bug where the levels would not reset when you win, unless you pressed 'R'.

    Not based off I Wanna Be the Guy

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    *Any wrong movements, and you're sure to glitch through the walls = death! >:D*

    You are meant to glitch through walls when you move incorrectly. You can also use that to your advantage to win.